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Summary Edit


"A popular local defense system. It locates nearby hostile programs and focuses on them until they are deleted. To increase its strength upgrade it to higher levels."

The Turret is an offensive Security Node. During the Brute Force phase of an attack, it will fire a continuous laser similar to that of a Beam Cannon at a connected node and will not change target until said node is secured.

The maximum level a Turret can be upgraded to is 21[1]. The maximum number of Turrets you can have on your network is five. Unlike Business Nodes, there are no restrictions on deleting Turret nodes from the network.

Statistics Edit

  • Notes: While the Turret is technically allowed to upgrade at earlier levels than displayed, the Capacity of $ that can be held at those levels is not sufficient to purchase the upgrade. "Required Core Level" displays the highest value of both "Core Level" and "Core Level required to purchase the appropriate Database(s)."
Defensive Stats
Node
Level
Node
Firewall
Strength
(DPS)
130015
233517
337019
441021
545524
650527
756030
862033
969037
1077042
1185047
1295052
131,05059
141,16566
151,30073
161,43582
171,59592
181,770103
191,960115
202,180130
212,420145
Construction Stats
Node
Level
Upgrade
Cost
Experience
Gained
Completion
Time
Required
Core Level
1$2,00012515 Minutes1
2$8,00015030 Minutes2
3$65,0002001 Hour3
4$125,0003004 Hours4
5$250,0003756 Hours5
6$500,00045012 Hours6
7$750,00050024 Hours7
8$1,000,00065036 Hours7
9$1,500,00080048 Hours7
10$2,000,00085060 Hours7
11$2,500,00090072 Hours8
12$3,000,00095084 Hours8
13$3,500,0001,00096 Hours9
14$4,000,0001,125108 Hours9
15$4,500,0001,250120 Hours9
16$5,000,0001,375132 Hours10
17$6,000,0001,500144 Hours10
18$7,000,0001,625156 Hours10
19$8,000,0001,750168 Hours11
20$10,000,0001,875180 Hours11
21$12,000,0002,000192 Hours12
Totals$71,700,00019,7501,643 Hours
45 Minutes
12


Gallery Edit

Turret 01 Turret 02-03 Turret 04-05 Turret 06-07 Turret 08-09
Level 1 Levels 2-3 Levels 4-5 Levels 6-7 Levels 8-9
Turret 10-12 Turret 13-15 Turret 16-18 Turret 19-21
Levels 10-12 Levels 13-15 Levels 16-18 Levels 19-21

Note: In levels 8 to 12, there is actually a glass part on the Turret, however it is hard to see in the images.

Tips Edit

  • When defending a network, Turrets work well in conjunction with Black ICEs.
  • Connect them to defend nodes with low Firewalls. Multiple Turrets protecting the same node can quickly recapture a compromised node.
  • When hacking a network, Turrets can be distracted if they are connected to multiple nodes.
  • Turrets start in a secured state and as such, are immediately black. A Sentry connected to a Turret will install an antivirus after 0.5 seconds.
  • Turrets with an antivirus installed will attack with both their beam attack and antivirus, substantially increasing their damage output.

Patch Notes Edit

  • As of patch v1.005, Turrets have a 0.5 second delay before they start firing. [2]
  • As of patch v1.011, Turrets have a 0.5 second delay when switching targets.

References Edit

  1. Trickster Arts Forums - Max Level
  2. Trickster Arts Forums - Patch Notes
Hackers Wikia - Nodes List
Nodes Programs Gameplay
Business Nodes

B-coin Mine 19-21B-coin Mine  B-coin Mixer 19-21B-coin Mixer  Structure ConnectionnetConnection  Core 11-12Core  Database 19-21Database  Server Farm 19-21Server Farm 

Security Nodes

Black ICE 19-21Black ICE  Code Gate 19-21Code Gate  Guardian 21Guardian  Scanner 19-21Scanner  Sentry 19-21Sentry  Turret 19-21Turret 

Hacking Nodes

Compiler 04Compiler  Evolver 11-12Evolver  Program Library 17-21Program Library 

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