Defensive Network Layouts Edit
There are several layouts commonly used by players. The following list provides a summary of these layouts and provides tips and tricks:
- Chunk: All nodes are intertwined in one large chunk, with all nodes connecting to all other possible nodes.
- The Sentry's Antivirus program spreads quickly over all the network nodes.
- It can be confusing for attackers, as it will be hard to find best way through.
- Maelstrom: An advanced version of the Chunk layout. Maelstrom bases include a very high level Sentry relative to the overall strength of the Network, and a high level Core enabling an increased number of low level nodes on the network.
- High damage from the Sentry quickly recaptures the low firewall nodes
- Difficult to gain a substantial foothold anywhere in the base.
- Nodes cluster together, making them difficult to target efficiently when needed.
- Multiple paths give the defender little control of exactly how the attacker progresses.
- Base progression is stunted temporarily due to increased Sentry/Core costs.
- All the above weaknesses to Chunk layouts. A well placed Portal or Shuriken/Shocker on a poorly designed Maelstrom can negate the strength of the network entirely.
- Centipede/Snake: Oblong shaped network with all netConnections on one end and the Core on the other end. Nodes in the middle are surrounded by Defensive Nodes in order to to slow down progress of attacker.
- Tree: Network with several branches. Each branch can expand even further to smaller branches. One branch contains all the netConnections. The Core and other Business nodes are distributed amongst the different branches.
- It is harder to compromise the whole network - attackers must spend more programs to reach nodes on all the branches.
- It is weak against looting attacks, since the attacker can focus the attack on a single branch and thus can loot part of resources or the Core without compromising all the network.
- Resource Oriented: These layouts are preferably used to protect resources against Kraken attacks, as for players reaching level 20 face the transition from Centipede to Anti-Kraken base. In such layouts, it is made sure that resources don't come in the way of the Kraken's path by branching them out in mid-way. Such layouts have two types, Protected Core or Unprotected Core. A chunk of defenses between Core and netConnection is the Protected Core layout. In the unprotected core layout, the defense chunk is focused to protect the resources only. The positioning of defenses may vary from layouts to layouts.
- The attackers have to use non-Kraken strategy for looting resources, so overall, this layout is protected from Kraken strategies (especially for Unprotected Core)
- The Core is at risk of being attacked by attackers not caring for resources.
- Kraken attack can still be made in case of Protected Core layout and then take down the branch of resources.
- Key features of such layout:
- The defense chunk has a scanner or a code gate at the start (in case of Protected Core).
- A Code Gate as well as a Scanner gives 3 program slots to the attacker, however, Scanner is more preferable over Code gate, as Scanner has 4 node connections, while Code Gate has 3. So, a scanner backed with 3 turrets make it quite difficult for the attacker to pass.
- However, one Turret is taken down by the Kraken (in Protected Core)
- This Scanner and turret combo in Unprotected Core layout gives extra benefit to protected resources, as the attacker has to deal with all the 3 turrets.
- Hybrid: Of course, you can use a hybrid of these layouts (for example a centipede with a defensive chunk, which greatly increases the effectiveness of sentries, but reduces the length of the overall centepede), to varying success.
- Can minimize the weaknesses of specific layouts.
- Benefits of having a specific network type are reduced.
Node Placement Edit
When building a network, you can bolster effectiveness by knowing the attack priorities that are followed when your network is attacked by understanding the categories that nodes come under. If connected nodes fall under the same category, the order in which nodes are connected takes precedence, with nodes that are connected first having priority over nodes which are connected last.
Effective placement of nodes will further enhance the strength of the network. Here are some points to consider:
- Core - The placement for the Core depends on two play styles: securing reputation or securing resources
More edits to come soon! (info vs Brute Force by using choke points, info vs Stealth by using Scanners and Code Gate.)
- If you are online, you can not be hacked. If you are playing continuously for more than 3 hours, other players can connect to your network and you will be disconnected until their hack ends.
- Experiment with various network layouts. Check this thread on Hackers forum to see some layouts "in action".
- Redesign your network from time to time. What works well against low level attackers will usually not work at level 35 or 55.
- Replay successful hacks to your network in the Network Logs to see how your defenses were compromised to find your weak points.
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