Higher levels of the Core may need more netConnections.
The netConnection is a Business Node that serves as a gateway in and out of a network, represented by a small version of the world map. All nodes in the network must be within 9 steps of a netConnection, as designated by the Reach statistic.
The Core imposes a minimum number of netConnections that must be present in a network, up to five for a level 12 Core. At most levels you can build more netConnections than this minimum, but the game will prevent you from deleting netConnections when your network is at the minimum. netConnections do not count towards the maximum number of nodes a network may have.
During an attack, a netConnection cannot be captured by a network's defenses, so programs installed on it cannot be removed by the system. As a result, many programs cannot be installed on a netConnection, such as Ice Walls and Wraiths.
- Security Nodes placed next to a netConnection tend to be wasted, as netConnections can not be compromised.
- Consider attaching netConnections to low value nodes like Compiler, Evolver or Program Library. This way, a hacker will not gain resources immediately and your Turret/Black ICE nodes can attempt to regain control of the compromised nodes.
- Install only the necessary number of netConnections. More netConnection allows a Hacker to have more points of entry to the network and can prove especially fatal facing a Kraken.
- netConnection(s) connected directly or closely to the Core make it easy to download, often resulting in an easy win condition for the attacker and a loss of Reputation.
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