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Summary[]


Release the Kraken! Its monstrous tentacles come from netConnections and head straight towards the Core.
The more tentacles join together, the stronger the Kraken is.

The Kraken is a Brute Force Offensive Program which attacks nodes using the shortest possible path towards the network's Core. When there are multiple available paths of the same distance to the core, the Kraken will choose either a Turret or Black ICE with the highest firewall if available, or the node with the highest firewall if not. Wraithed nodes, as well as nodes with a Sentry antivirus do not affect target selection. If two nodes are identical, the Kraken will choose the node which was connected first by the network admin.[1]

Only one Kraken program can be installed on each netConnection in a network. They cannot be installed by the user on any other type of node, including those that the player has Portaled into.

Each Kraken program automatically installs one copy of itself on each node it captures. If the next node along its path already has a Kraken installed, their tentacles merge together and they combine their strength while still occupying only one program slot. The strength of a Kraken program on each installed node is equal to its program strength multiplied by the number of Kraken programs that have converged up to that point. As of v1.030, Kraken overwrites worms on a full node. Kraken will not overwrite any other offensive or defensive programs and will simply stop where they are.

They will continue this pattern until they capture the Core, then they will simultaneously attack all hostile nodes connected to the Core, similar to the Shuriken. As of Patch v1.011, the damage to nodes connected to the Core is equal to the Kraken's base program strength with no multipliers. Attacks from the Core do not install the Kraken onto connected nodes.

If a node with Kraken installed is recaptured, all tentacles which pass through the node will be severed and forcibly removed from all nodes after the break point. This does not directly cause any other captured nodes to be lost, even if all program slots become empty.

In this video you can see an example of a network attacked by a Kraken program.

Statistics[]

Program Stats
Program
Level
Strength
(DPS 1-5x)
Compilation
Price
1 36-180 B60
2 41-205 B120
3 46-230 B180
4 52-260 B240
5 59-295 B300
6 66-330 B360
7 75-375 B420
8 85-430 B480
9 96-485 B540
10 108-540 B600
11 122-610 B660
12 138-690 B720
13 156-780 B780
14 176-880 B840
15 199-995 B900
16 225-1125 B1,020
17 254-1270 B1,140
18 287-1435 B1,260
19 325-1625 B1,380
20 367-1835 B1,500
21 415-2075 B2,000
Research Stats
Program
Level
Upgrade
Cost
Experience
Gained
Research
Time
Required
Evolver Level
1 B8,000 475 12 Hours 5
2 B16,000 500 18 Hours 5
3 B32,000 600 24 Hours 6
4 B48,000 700 30 Hours 6
5 B60,000 800 36 Hours 7
6 B80,000 830 42 Hours 7
7 B100,000 860 48 Hours 8
8 B120,000 900 54 Hours 8
9 B140,000 930 60 Hours 9
10 B160,000 960 66 Hours 9
11 B180,000 1,000 72 Hours 9
12 B200,000 1,080 80 Hours 10
13 B220,000 1,160 88 Hours 10
14 B260,000 1,250 96 Hours 10
15 B300,000 1,330 104 Hours 11
16 B340,000 1,410 112 Hours 11
17 B380,000 1,500 120 Hours 11
18 B420,000 1,625 132 Hours 11
19 B440,000 1,750 144 Hours 12
20 B460,000 1,875 168 Hours 12
21 B480,000 2,000 180 Hours 12
Total B4,444,000 23,535 1,686 Hours 12


Tips[]

  • Krakens have limited use against networks that have their Core placed near their netConnections.
  • Similar to Worms, Krakens can attack multiple consecutive nodes using a single program.
  • Krakens only occupy one Program slot on any given node regardless of the number of merged tentacles.
  • Only one Kraken can be installed on each netConnection.
  • Nodes with a Portal installed do not count as a netConnection and cannot have the Kraken installed on them.
  • Kraken can save space in libraries with its duplication and on nodes with its convergence, all while consolidating power, which is particularly useful against Code Gates and other tough nodes en route to the Core.
  • On chokepoints, the Kraken will only attack one of the connected nodes, leaving the chokepoint vulnerable to any other securities. Consider bringing Shockers, ICE Walls or Shurikens along if that poses a problem.
  • It is not always best to use as many Krakens as possible - consider the placement of the core, the nodes and security in between, the level of your Kraken program and what else you could use extra disk space for when deciding how many to compile.
  • Once the Core and the adjacent nodes to Core are captured, it is advisable to remove the Kraken to free slots for other programs as it does not serve any more purpose.
  • [Visual Bug] Rarely, the Kraken will appear to not be severed when one of the nodes along its path is recaptured by the network's defenses.

Trivia[]

References[]

Hackers Wikia - Programs List
Programs Nodes Gameplay
Offensive Programs

Battering ram Battering Ram  Ion cannon Beam Cannon  Blaster Blaster  Kraken Kraken 
Maniac Maniac  Shock Shocker  Shuriken Shuriken  Worms Worms 

Defensive Programs

Icewall ICE Wall  Protector Protector 

Stealth Programs

Access Access  Dataleach Data Leech  Portal Portal  Wraith Wraith 

A.I. Programs

Beetle A.I. Beetle  Hawk A.I. Hawk  Squid A.I. Squid 

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