FANDOM



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Summary Edit


"When an intrusion is detected the Guardian starts installing protective subroutines on neighbour nodes."

The Guardian is a defensive Security Node. During the Brute Force phase of a hack, a Guardian sends a shield to a single connected node once every five seconds. Guardian shields look and perform similar to the ICE Wall program. The order in which the Guardian installs shields is the same order in which connected nodes would be attacked. Once all neighbouring nodes are shielded, the Guardian shields itself.

Guardian shields will prevent damage equal to its Protection statistic. Once depleted, the shield is removed and the Guardian will attempt to replace it after five seconds. A node connected to multiple Guardians will receive separate shields that stack additively, which depletes in the order the shields were installed. If more than one shield is installed at the same time, the highest protection shield will be depleted first.

The maximum level a Guardian can be upgraded to is 21[1]. The maximum number of Guardians you can have in your network is three. Unlike Business Nodes, there are no restrictions on deleting Guardian nodes from the network.

Statistics Edit

Defensive Stats
Node
Level
Node
Firewall
Shield
Buffer
1250100
2280115
3310130
4340146
5380166
6420188
7470214
8520243
9580275
10640313
11710355
12790403
13875457
14970520
151,080590
161,200670
171,330760
181,475860
191,635980
201,8151,110
212,0151,250
Construction Stats
Node
Level
Upgrade
Cost
Experience
Gained
Completion
Time
Required
Core Level
1$125,00045012 Hours6
2$250,00047518 Hours6
3$500,00050024 Hours7
4$750,00065036 Hours7
5$1,000,00080048 Hours7
6$1,250,00085060 Hours8
7$1,500,00090072 Hours8
8$2,000,00095092 Hours9
9$3,000,0001,00096 Hours9
10$4,000,0001,125108 Hours9
11$5,000,0001,250120 Hours10
12$6,000,0001,375132 Hours10
13$7,000,0001,500144 Hours10
14$8,000,0001,750168 Hours11
15$9,000,0002,000192 Hours11
16$10,000,0002,500216 Hours11
17$11,000,0003,000240 Hours12
18$12,000,0003,500264 Hours12
19$13,000,0004,000288 Hours12
20$14,000,0004,500312 Hours12
21$15,000,0005,000336 Hours12
Totals$124,375,00038,0752,978 Hours12


Gallery Edit

Guardian 01 Guardian 02-03 Guardian 04-05 Guardian 06-07 Guardian 08-09
Level 1 Levels 2-3 Levels 4-5 Levels 6-7 Levels 8-9
Guardian 10-12 Guardian 13-15 Guardian 16-18 Guardian 19-20 Guardian 21
Levels 10-12 Levels 13-15 Levels 16-18 Levels 19-20 Level 21

Balance Updates Edit

  • On 20th December 2016, Guardian shield protection was increased by roughly 20%, and a bug relating to Blaster/Black ICE shots was fixed. Guardian shields also now install on upgrading and Wraithed nodes.

Archives Edit

Tips Edit

  • Due to their low firewall and high connection values, Level 1 Guardians and Scanners can make great choke points.
  • Since Patch v1.011, Guardian shields now provide a substantial firewall boost to connected nodes, and can be used to protect vital Security Nodes.
  • Guardian shields can be depleted by a Battering Ram.
  • Guardians are particularly effective connected to nodes which take a long time to capture, such as Code Gate, Black ICE or the Core.

References Edit

  1. Trickster Arts Forums - Max Level
Hackers Wikia - Nodes List
Nodes Programs Gameplay
Business Nodes

B-coin Mine 19-21B-coin Mine  B-coin Mixer 19-21B-coin Mixer  Structure ConnectionnetConnection  Core 11-12Core  Database 19-21Database  Server Farm 19-21Server Farm 

Security Nodes

Black ICE 19-21Black ICE  Code Gate 19-21Code Gate  Guardian 21Guardian  Scanner 19-21Scanner  Sentry 19-21Sentry  Turret 19-21Turret 

Hacking Nodes

Compiler 04Compiler  Evolver 11-12Evolver  Program Library 17-21Program Library 

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